I helped a friend with some pre production concept art for his indie title Scrap Mechanic. Check out their trailer here!:
Concept for the world.
some sketches to help me figure out the design language for the buildings.
Exploring the blocky style of the rocks.
Concept and illustration of the spaceship that the player arrives in.
Early rough sketches for the spaceship.
Continued prototyping the spaceship in 3D to check that the design worked from all angles.
A concept showing how the insides of the warehouses could look like.